



All new enemy types take the form of demons, while the civilians are once again eminently run-over-able thanks to being grey, staggering husks. You can play as either (although I suspect this was a later decision, since cutscenes and tutorial sequences assume you’re Gat), with your goal being to piss Satan off as much as you possibly can.Ī smaller-than-usual city is still huge, and jam-packed with activities and challenges. The President (you, in the previous game) gets sucked into a hell portal after the Saints muck about with a Ouija board, so Gat and Kinzie set after him to launch a rescue. And as is the case with sideways steps, it’s harder to appreciate what you’ve still got when things start to feel derivative.īut remember, it’s important to appreciate what you’ve got! And in GOOH, it’s a whole new pile of Saints Row nonsense, in a new skin, with a new script, and most of all, songs. Because while Gat Out Of Hell is definitely splendid, it’s a sideways move from the fourth game, rather than presenting any sense of a step forward.

Well, hopefully they’re saving that up for Saints Row 5. On paper, the declaration that this expandalone of SR4 would take place in Hell rather sounded like they’d found somewhere even more extreme to take it. After the lunatic frenzy of Saints Row: The Third, they somehow stepped it up in SR4’s mad-faced computer-simulated alien interpretation of Earth, taking leave of all reality and adding in super powers, as well as emphasising city exploration and activities over extended scripted missions. The question, “Where can they possibly go next?” is one that has always been remarkably well answered by Volition’s Saints Row games. We’ll update it with anything crucial if necessary. Unfortunately review code was all-too-familiarly later than promised, so this review is written before I’ve managed to complete the whole game. Saints Row: Gat Out Of Hell arrives later this week, but we’ve been annoying Satan before that.
